Welcome

Welcome to EZStrobe.com. This site features software authored or co-authored by Julio C. Martinez. Stroboscope and CPMLevel are co-authored with Photios G. Ioannou. Vitascope++ is co-authored with Vineet R. Kamat and Prasant V. Rekapalli. From here you will be able to download, find installation instructions, solutions to common problems, examples, and just about anything related to the software that may be useful.

To navigate this site, use the hierarchical Site Navigation control at the top of the right column.

The software featured here includes:

  • Stroboscope – an advanced discrete event simulation programming language and system based on Three-Phase Activity Scanning and extended Activity Cycle Diagrams.

  • EZStrobe – a simpler discrete-event simulation system suitable for learning and modeling processes and operations that do not require the explicit identification of resources.

  • ProbSched - a probabilistic scheduling package that uses Stroboscope as its engine and Visio as its Graphical User Interface.

  • Vita2D – a 2D animation system hosted on Microsoft Visio that can be used to animate previously simulated operations.

  • Vitascope++ – a 3D animation system that can be used to animate previously simulated operations as well as concurrently animated operations where interaction with the animation can affect the remaining course of events in the simulation.

  • CPMLevel – a CPM scheduling and resource leveling program based on an enhanced version of the Minimum Moment Method.

The article below is the last article that was added to this website.

Thank you for visiting!

Stroboscope, EZStrobe, ProbSched, Vitascope and Vitascope++ are based upon work supported by the National Science Foundation under Grants No. 9733267, No. 0113890, and No. 0732560. Any opinions, findings, and conclusions or recommendations are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

Learning EZStrobe

In the Stroboscope program group you will a PDF tutorial on EZStrobe which is meant to accompany the EZStrobe Introduction paper, which in turn is available at the Winter Simulation Conference archives. That short paper explains nearly all of of the concepts that make up EZStrobe and explains how to model an earthmoving operation that includes a long one-way segment. The tutorial shows how to build such a model incrementally.

The following articles provide useful EZStrobe modeling information as well:

EZStrobe Model Options.

EZStrobe ACD Animation.

Queues and Their Properties.

Multi-Step Activities in EZStrobe with Identical and Consecutive Steps.

Multi-Step Activities in EZStrobe with Non Identical or Non Consecutive Steps.

EZStrobe is based upon work supported by the National Science Foundation under Grant No. 9733267. Any opinions, findings, and conclusions or recommendations are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.